

Special winners role on the Prodeus Discord. Youll probably have to go the route of importing the SMD and the animation. OBJ yes yes 3D Studio 3DS yes yes 3D Studio ASCII ASC yes yes 3D Studio Max ASCII ASE. GR2 Skeleton and Animation import Plugin (3ds Max / GMax) GTA - Kam's Max Scripts Import/export for 3DS Max & GMax Half-Life - SMD importer v1.0 - gmax/3d max 4. (I understand that it might seem like I could do the same-but the change you are asking adds file size bloat for the thousands of people who are using it in environments that fully read the SMD spec and making it an optional switch adds unnecessary complexity to the application that I would have to support by answering questions, etc.Excalibur Gauntlets + Biker Gloves (skins)Īll of the winners will also be showcased on our Youtube channel, and because we had so many amazing entries, we’ll be showcasing parts of our Staff Picks too. In reality, the target parser could save you tons of time and effort by simply adding a single line of code. I want to reiterate that it would save you time and energy if the target platform adopts to the spec-because in the case of characters/rigs that are not using Skin modifiers (perhaps you have mechanical rigs?) then this is adding a bunch of tedious labor. Skin the geometry to those bones with a skin modifier (making sure that all the vertices are fully weighted to one or more bones other than the node itself).Make a skeleton of bones that represent the object's rig.If you absolutely need the bone weights, even if it isn't adding more information (and isn't required by the spec) you can force this with this method:

This is intentional-and is part of the SMD spec. For example, if you export a single geometry node (like a Box) or multiple nodes (like a bunch of boxes) and they are not weighted to anything but themselves. The second example happens in scenarios where the mesh already belongs to a bone. The verts are weighted 100% to their owning bone.Although I would still insist that the parser that you are using these with is updated to the actual specs and realizes that bone weights are optional (because the verts may already belong to a bone and need no weighting).įirst, here are scenarios that will not have bone weights:
